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Vivid
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This is the complete list of members for Vivid::ModelComponent, including all inherited members.
| AddMesh(Vivid::Mesh *mesh) (defined in Vivid::ModelComponent) | Vivid::ModelComponent | |
| Component() (defined in Vivid::Component) | Vivid::Component | |
| Draw(Camera *camera) override (defined in Vivid::ModelComponent) | Vivid::ModelComponent | virtual |
| GetComponentID() const (defined in Vivid::Component) | Vivid::Component | inline |
| GetComponentType() override (defined in Vivid::ModelComponent) | Vivid::ModelComponent | inlinevirtual |
| GetMeshes() (defined in Vivid::ModelComponent) | Vivid::ModelComponent | inline |
| GetOwnerEntityID() const (defined in Vivid::Component) | Vivid::Component | inline |
| ImGuiRender() override (defined in Vivid::ModelComponent) | Vivid::ModelComponent | virtual |
| m_OwnerEntityID (defined in Vivid::Component) | Vivid::Component | protected |
| ModelComponent() (defined in Vivid::ModelComponent) | Vivid::ModelComponent | |
| RemoveMesh(Vivid::Mesh *mesh) (defined in Vivid::ModelComponent) | Vivid::ModelComponent | |
| SetEntity(const int &entityID) (defined in Vivid::Component) | Vivid::Component | inline |
| ~Component()=default (defined in Vivid::Component) | Vivid::Component | virtual |
| ~ModelComponent()=default (defined in Vivid::ModelComponent) | Vivid::ModelComponent | virtual |