Vivid
Loading...
Searching...
No Matches
ModelComponent.h
1
#pragma once
2
3
#include "core/ecs/Component.h"
4
#include "common/types/Types.h"
5
#include "core/ecs/components/model/Mesh.h"
6
#include "editor/camera/Camera.h"
7
8
namespace
Vivid
9
{
17
class
ModelComponent
:
public
Component
18
{
19
private
:
20
Vector<Mesh*> m_Meshes;
21
22
public
:
23
ModelComponent
();
24
virtual
~ModelComponent
() =
default
;
25
26
void
ImGuiRender()
override
;
27
void
Draw(
Camera
* camera)
override
;
28
29
void
AddMesh(
Vivid::Mesh
* mesh);
30
void
RemoveMesh(
Vivid::Mesh
* mesh);
31
32
inline
Vector<Vivid::Mesh*> GetMeshes() {
return
m_Meshes; }
33
ComponentType GetComponentType()
override
{
return
ComponentType::ModelComponent; }
34
};
35
}
Camera
A class that represents the camera.
Definition:
Camera.h:25
Vivid::Component
Contains a Component.
Definition:
Component.h:15
Vivid::Mesh
Contains a Mesh.
Definition:
Mesh.h:32
Vivid::ModelComponent
Contains a ModelComponent.
Definition:
ModelComponent.h:18
src
core
ecs
components
model
ModelComponent.h
Generated by
1.9.6