5 void Renderer::Draw(Ref<VertexArray> va,
unsigned int indexCount,
unsigned int instanceCount)
9 GLCall(glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT,
nullptr, instanceCount));
12 void Renderer::Clear()
14 GLCall(glClear(GL_COLOR_BUFFER_BIT));
static void Draw(Ref< VertexArray > va, unsigned int indexCount, unsigned int instanceCount=1)
Initializes the Renderer.