Definition at line 31 of file VertexBufferLayout.h.
◆ VertexBufferLayout()
| Vivid::VertexBufferLayout::VertexBufferLayout |
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inline |
◆ AddFloat()
| void Vivid::VertexBufferLayout::AddFloat |
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unsigned int |
count | ) |
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inline |
◆ AddUnsignedByte()
| void Vivid::VertexBufferLayout::AddUnsignedByte |
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unsigned int |
count | ) |
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inline |
◆ AddUnsignedInt()
| void Vivid::VertexBufferLayout::AddUnsignedInt |
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unsigned int |
count | ) |
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inline |
◆ GetElements()
◆ GetStride()
| unsigned int Vivid::VertexBufferLayout::GetStride |
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const |
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inline |
The documentation for this class was generated from the following file: