Vivid
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VividGui::Assets Class Reference

A class that contains the assets used in the editor. More...

#include <Assets.h>

Public Member Functions

const Vivid::TextureGetTexEdit ()
 
const Vivid::TextureGetTexMinus ()
 
const Vivid::TextureGetTexPlus ()
 
const Vivid::TextureGetTexOpen ()
 
unsigned int GetButtonWidth ()
 
unsigned int GetButtonHeight ()
 

Static Public Member Functions

static AssetsGetInstance ()
 

Detailed Description

A class that contains the assets used in the editor.

This class contains the textures used in the editor. The textures are loaded in the constructor. This is a singleton class, so you can get the instance of this class by calling the GetInstance() function.

Definition at line 12 of file Assets.h.

Member Function Documentation

◆ GetButtonHeight()

unsigned int VividGui::Assets::GetButtonHeight ( )
inline

Definition at line 32 of file Assets.h.

◆ GetButtonWidth()

unsigned int VividGui::Assets::GetButtonWidth ( )
inline

Definition at line 31 of file Assets.h.

◆ GetInstance()

static Assets * VividGui::Assets::GetInstance ( )
inlinestatic

Definition at line 34 of file Assets.h.

◆ GetTexEdit()

const Vivid::Texture * VividGui::Assets::GetTexEdit ( )
inline

Definition at line 27 of file Assets.h.

◆ GetTexMinus()

const Vivid::Texture * VividGui::Assets::GetTexMinus ( )
inline

Definition at line 28 of file Assets.h.

◆ GetTexOpen()

const Vivid::Texture * VividGui::Assets::GetTexOpen ( )
inline

Definition at line 30 of file Assets.h.

◆ GetTexPlus()

const Vivid::Texture * VividGui::Assets::GetTexPlus ( )
inline

Definition at line 29 of file Assets.h.


The documentation for this class was generated from the following files: