Vivid
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SceneUI.h
1#pragma once
2
3#include "core/ecs/ECS.h"
4
5namespace VividGUI
6{
11 class SceneUI
12 {
13 private:
14 static Vivid::Entity* m_SelectedEntity;
15
16 public:
17 static void DrawSceneUI();
18
19 static void DrawGizmo(Camera* camera);
20 };
21};
A class that represents the camera.
Definition: Camera.h:25
Contains an Entity.
Definition: Entity.h:19
SceneUI class.
Definition: SceneUI.h:12
VividGUI namespace.
Definition: DockUI.h:7