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Vivid
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A class for the VertexBuffer. More...
#include <VertexBuffer.h>
Public Member Functions | |
| VertexBuffer (std::vector< Vertex > &vertices) | |
| void | Bind (const std::vector< Vertex > &vertices) const |
| void | Unbind () const |
Static Public Member Functions | |
| static Ref< VertexBuffer > | Create (std::vector< Vertex > &vertices) |
A class for the VertexBuffer.
VertexBuffer is a class that contains the vertices of a mesh. For more information read the OpenGL documentation.
Definition at line 30 of file VertexBuffer.h.
| Vivid::VertexBuffer::VertexBuffer | ( | std::vector< Vertex > & | vertices | ) |
Definition at line 6 of file VertexBuffer.cpp.
| Vivid::VertexBuffer::~VertexBuffer | ( | ) |
Definition at line 13 of file VertexBuffer.cpp.
| void Vivid::VertexBuffer::Bind | ( | const std::vector< Vertex > & | vertices | ) | const |
Definition at line 18 of file VertexBuffer.cpp.
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static |
Definition at line 29 of file VertexBuffer.cpp.
| void Vivid::VertexBuffer::Unbind | ( | ) | const |
Definition at line 24 of file VertexBuffer.cpp.